arrow_left_alt
QIAstat DX Rise
visibility_off

Due to strict confidentiality agreements, I can’t showcase the user interfaces for these projects. Instead, this case study pulls back the curtain on my practical process and a breakdown of what I did.

folder_eye

Project overview

Medical instruments don't get redesigned from scratch very often. When they do, it's usually because the world changed faster than the hardware could keep up.During the COVID-19 pandemic, hospitals needed to run far more diagnostic tests than the original QIAstat-Dx instrument could handle.
QIAGEN's response was QIAstat-Dx Rise a higher-throughput version capable of processing up to 160 samples per day. A bigger instrument meant a bigger screen, a more complex workflow, and a fully redesigned touchscreen interface.

REQUIREMENTS

arrow_cool_down

Minimise time spent in front of the instrument.

Every interaction should get the operator in and out as quickly as possible.

dvr

Surface the most valuable information faster.

Critical status and progress information needs to be visible at a glance, not buried.

speed

Speed up sample loading.

Loading samples is one of the most frequent tasks — it needed the fewest possible steps.

globe_uk

Design with a wider view in mind

Decisions on RISE weren’t just for RISE — alongside other UX designers, the work needed to feed into a shared design system used across QIAGEN’s other instruments.

My responsibilities
content_paste_search
User
research
account_tree
Information
Architecture
contextual_token
Interface
Design
list_alt_check
Usability
Tests
mobile_layout
Design
System

content_paste_search

Research

Going in, we had two assumptions about the new instrument that needed checking — and a current instrument’s worth of problems to understand. We started by testing the original instrument ourselves, working through real use cases, before moving into formal interviews with laboratory operators.

ASSUMPTIONS TO CHECK

hand_gesture

Gloves

Operators work with the instrument wearing protective gloves at all times. Would this reduce tap precision and rule out interactions that depend on fine motor control?

computer_arrow_up

Elevated screen

The new RISE instrument would have a significantly higher screen position than the original, with operators interacting standing, without arm support — would this matter?

research goal

hand_gesture

Gloves and screen height

Confirm or challenge our assumptions about how gloves and the new elevated screen position would affect operators in practice.

screenshot_monitor

Current interface

Understand what worked and what didn’t in the current QIAstat-Dx interface from the perspective of people using it every day

labs

Lab environment and workflow

Learn how the lab environment and operator workflow actually looked — the physical conditions, the routines, the interruptions

RESEARCH FINDINGS
fact_check
Confirmed assumptions
arrow_drop_down
arrow_drop_up
Working with gloves and the elevated screen genuinely did cause the issues we expected: reduced tap precision, fatigue from sustained arm raising, and difficulty with anything requiring fine motor control.
autoplay
Sample loading preferences.
arrow_drop_down
arrow_drop_up
Speed of loading samples was crucial to operators, and they had clear preferences for how the scaling of sample QR code scanning should look and feel.
eye_tracking
At-a-glance overview.
arrow_drop_down
arrow_drop_up
Technicians wanted an immediate, at-a-glance overview of the most important actions and statuses — not something they had to dig for.
wb_incandescent
Bright lab lighting
arrow_drop_down
arrow_drop_up
Lab lighting conditions were bright, affecting screen visibility and contrast needs.
swipe_vertical
Scrolling caused friction everywhere.
arrow_drop_down
arrow_drop_up
Any screen that required scrolling slowed operators down and introduced room for error.
dropdown_menu
Dropdowns were costly
arrow_drop_down
arrow_drop_up
Every dropdown meant a precise tap, a scroll, and another precise tap — three points of friction where there should have been one.
disabled_visible
Important information was hidden.
arrow_drop_down
arrow_drop_up
Critical system status — maintenance alerts, updates, device notifications — was buried in secondary screens, easy to miss at exactly the moments it mattered most.

account_tree

Information architecture

Research findings pointed to a structural problem, not just a visual one: the screen needed fixed zones that held steady regardless of what task an operator was performing.

toolbar
Persistent status zone (top)
arrow_drop_down
arrow_drop_up
System health and alerts stay visible at all times, independent of login state or whatever task is currently active.
bottom_navigation
Primary action zone (bottom)
arrow_drop_down
arrow_drop_up
The most frequent actions sit at the screen’s lower edge, closest to the operator’s natural hand position.
expansion_panels
In-context detail zone
arrow_drop_down
arrow_drop_up
Ongoing sample and run information is reachable without navigating away from the current screen — quick access without a view change.
magnification_large
Content area (middle)
arrow_drop_down
arrow_drop_up
The task-specific workspace that changes per screen, framed by the two fixed zones above and below it.

contextual_token

UI Design

The research findings — combined with the known constraints and requirements — translated into a clear set of design principles for the new interface.

touch_long
Bottom navigation for frequent actions
arrow_drop_down
arrow_drop_up
Controls that operators use constantly were moved to the bottom of the screen — closer to the natural resting position of the hand. Less time with the arm raised, less fatigue across a long shift.
touch_long
Maximised button sizes
arrow_drop_down
arrow_drop_up
All interactive elements were scaled up to accommodate glove-impaired touch precision. Fewer missed taps, less repeated interaction, less frustration.
touch_long
Modals instead of dropdowns
arrow_drop_down
arrow_drop_up

Dropdown menus were replaced with modal dialogs — larger, more forgiving touch targets that required less precision and fewer steps. A pattern that looks slightly unconventional on a desktop screen works significantly better when your users are wearing gloves.
touch_long
Buttons instead of scroll
arrow_drop_down
arrow_drop_up
Scrolling was replaced with dedicated navigation buttons. Predictable, controlled, and much more reliable when the input method is a gloved finger rather than a bare hand.
touch_long
Sample status dashboard
arrow_drop_down
arrow_drop_up
A dedicated status view gave operators an immediate overview of all ongoing and completed tests on a single screen. No navigating into individual run details to find out where things stood.
touch_long
Context menu without view change
arrow_drop_down
arrow_drop_up
A context menu lets users access key actions without leaving the current screen — no navigating away and back when every second in a time-sensitive workflow counts.
touch_long
Persistent status bar
arrow_drop_down
arrow_drop_up
System information was moved into a permanent top bar, visible at all times — including when the user was logged out. The status alerts that were previously easy to miss became impossible to overlook.

list_alt_check

Usability tests

Testing in a regulated environment isn't optional — it's structured into the process. Before anything reached clinical users, we validated decisions through formal usability studies that matched the risk level of the product.

browse_activity

Real hardware, real environment.

Testing happened in QIAGEN’s on-site instrument lab — on real hardware, not a simulator or a clickable prototype on a laptop. A usability test on a screen doesn’t surface the same issues as one conducted standing at an elevated instrument, gloves on, under the physical conditions operators actually work in.

location_home

Internal participants

Participants were internal staff playing the role of laboratory operators. The project was confidential during development, which ruled out external recruitment — a practical constraint that’s common in competitive medical device work.

flowsheet

Representative scenario

The core test scenario was built around a representative task: loading a run and monitoring its progress. The design decisions held up under testing, with a few content and interaction gaps surfacing and getting fixed before wider rollout.

mobile_layout

Design System

The QIAstat-DX Rise interface didn't exist in isolation. From the start, design decisions were made with the wider instrument portfolio in mind — building toward consistency across devices, not just solving for one screen.

package_2

Designing for the portfolio, not just the product

QIAGEN was building a shared design system to span its entire instrument portfolio, and the patterns developed for RISE fed directly into that system rather than staying specific to one device.

all_inclusive

Ongoing collaboration, not a handoff.

Regular cross-team sessions brought together UX designers working across different instruments to discuss their work, surface patterns worth generalising, and define components that could work across devices rather than just within one product.

Get in touch